Two rumored developments about the larger of the two
expected iPhone 6 models emerged this weekend. First, a 2915 mAh battery (85%
larger than the one in the current iPhone 5S) was leaked that seems to fit with
a previously leaked chipset that would fit the 5.5-inch form factor. Second, a
Chinese website Apple Daily tipped that instead of being named the iPhone
“Air,” the larger iPhone 6 will be dubbed the “6L”. If true, this information
points to one under-explored issue about the new iPhones: screen resolution.
Specifically, will the 4.7-inch iPhone 6 and the 5.5-inch iPhone 6L both have
960 pixels on the short side, or will the 6L bump up to the 1080 pixels
required for 1080p HD video?
Back in May, Mark Gurman of 9to5Mac wrote a very convincing
story about how the new larger iPhones would move from the 2x resolution of the
retinal 4 and 5 series to a denser 3x resolution. According to Gurman, both new
phones would have 1704 x 960 pixel screens, which works out to 416 pixels per
inch on the 4.7″ model
and 356 ppi on the 5.5″
model. His argument was that, like the iPad
and iPad Mini, these two different devices would share a common pixel
count to make it easier for developers to deal with updating their apps for
these new devices. So convincing was his story that little else has been said
on the matter.
If we accept Gurman’s math, then the upsized battery on the
5.5″ 6L will serve to
give it greater battery life (despite its larger screen size) than either the
current iPhone 5S or the 4.7″
iPhone 6. And this would be a good thing because the primary activity of
phablet users is watching video. So better battery life means more viewing
time. And who doesn’t want that?
Just to play devils advocate for a moment, what if that
extra screen size was used to make the 6L full 1080p HD? This would achieve
parity with Samsung’s Galaxy S5 and Note 3. Most importantly, it would deliver
full resolution for all of that video 6L users will be watching at a pixel
density of 401 ppi, just under the 4.7″ model’s resolution. [An interesting side note, the next big Samsung
smartphone is actually smaller than their current models with a lower
pixel count. The just announced Galaxy Alpha will have a 4.7-inch screen with a
pixel resolution of just 720 x 1280 pixels, 312 ppi.]
The power efficiencies of the new A8 chip in the iPhone 6
models should help offset the additional screen illumination and pixel
computation demands. More importantly, changes in Apple's AAPL +1.38% best
practices for building apps, including auto layout, multi-resolution mode and
increased reliance on vector graphics should make the burden on developers far
lighter if Apple were to introduce two new devices with different pixel
dimensions.
The real issue is a three way optimization between how much
better the user experience of full 1080p HD video is compared to the benefits
of extended battery life compared to the benefit of larger touch targets on the
larger screen. As with digital cameras, more megapixels don’t necessarily make
better pictures. Undoubtably Apple has tested these variations and is confident
that the iPhone 6L phablet lives up to its customers’ larger expectations.
UPDATE: I had a lively Twitter exchange with @GordonKelly
this morning about whether Apple would really do this. Kelly tweeted “I can’t
see Apple creating more confusion with 2 new resolutions.” The question for me
is really “Confusion for developers vs UX for customers.” and it all comes down
to, “how much better is 1080p on a phone?” At some point Apple will have to
admit to the fragmentation of iOS and get beyond pixel multiples of the
original iPhone screen, as conceptually neat as this may be. [3x is very
different than 2x as far as conceptual neatness goes. 2x => 4x is easier for
people to grok.] I contend that all of the pieces are now in place for iOS to
size more dynamically, as Kelly points out Android has done for years. Could
Apple make this shift now, with the 6L? Kelly tweets, “I don’t see it. Over
complication (in this case with resolutions) is not an Apple trait.”
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